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NETWORK.DOC
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1997-04-07
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DOGWORLD ][ v2.01 MULTINODE SUPPORT:
DogWorld ][ includes a "switch" inside DogEdit that turns on
shared file access. Simply go into DogEdit and toggle the
"multinode support" setting to the "ON" position. That's it!
You will need to make sure that share.exe or equilvalent is loaded
into your computer's memory. If you are running Lantastic LAN
software, you should also run the batch file DO-LAN.BAT so that
the main DogWorld ][ files are marked as read-only.
RUNNING 2 COPIES OF DOGWORLD ][ FROM THE DOS PROMPT:
You can start a local copy of DogWorld ][ from DOS by typing:
"DOG.EXE" at the command line. This will automatically assign that
copy of DogWorld ][ a node number of zero. If you want to start a second
copy from the DOS prompt, you will need to manually assign that copy
a node number on the command line. You can do that like this:
"DOG.EXE /L /N:x <-- where x is the node number.
This tells DogWorld ][ to start in local mode and to use the node number
that you assigned.
YOUR COMPUTER'S INTERNAL CLOCK:
Be sure to keep all the computers on your lan syncronized. Having
a workstation that is out of sync (time wise) can cause the auto-
maintance in DogWorld ][ to run prematurely. This won't harm the game,
but it may look strange to your players. (For instance, a player
could be brought back to life mid-day, after being killed that
morning)
Most LAN packages document a way to set the clock on the workstations
to the same time as the clock in the server. For example, in Lantastic
you do this by executing the command: "NET CLOCK//server-name". On my
Lantastic Lan, I have this command in the autoexec.bat file on all my
workstations.